HTML 5 AND JAVASCRIPT CAMERA API

 I modified the code from our module. This code can now let the user to:

1 - turn on camera

2 - capture image from the camera

3 - turn off camera


Code:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>HCI Webcam</title>
</head>
<body>
  <h2 style="background-color:white;opacity:0.5;">Human  Computer Interaction Webcam</h2>

    <video id="webcam" width="640" height="480" autoplay></video><br/>

    <button onclick="on_cam()" style="background-color:aquamarine;">Turn it ON</button>
    <button onclick="capture_image()" style="background-color:aquamarine;">Capture Image</button>
    <button onclick="off_cam()" style="background-color:aquamarine;">Turn it OFF</button>

    <h1 id='webcamoff'></h1>
    <canvas id="canvas" width="640" height="480" style="display:none;"></canvas>
    <img id="capturedImage" width="640" height="480" />

    <script>
      function on_cam(){
        // Check if the browser supports the getUserMedia API
        if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia){
          // Access the webcam
          navigator.mediaDevices.getUserMedia({ video: true }).then(function(stream) {
            // Attach the video stream to the video element
            var webcam = document.getElementById('webcam');
            webcam.srcObject = stream;
            webcam.play();
          });
        }
      }

      function off_cam(){
        var stream = document.getElementById('webcam').srcObject;
        stream.getTracks().forEach(function(track) {
          track.stop();
        });
        // Remove the video stream from the video element
        document.getElementById('webcam').srcObject = null;
        var msg = "Your cam is already turned off!";
        document.getElementById('webcamoff').innerHTML = msg;
      }

      function capture_image(){
        var canvas = document.getElementById('canvas');
        var context = canvas.getContext('2d');
        var webcam = document.getElementById('webcam');

        // Draw the video frame to the canvas
        context.drawImage(webcam, 0, 0, canvas.width, canvas.height);

        // Get the data URL of the image
        var dataUrl = canvas.toDataURL('image/png');

        // Display the captured image
        var capturedImage = document.getElementById('capturedImage');
        capturedImage.src = dataUrl;
      }
    </script>
</body>
</html>




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